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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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This file contains the routines to convert HyperRogue's old vector graphics into 3D models. More...
Namespaces | |
hr | |
Macros | |
#define | S (cgi.scalefactor / 0.805578) |
#define | SH (cgi.scalefactor / 0.805578 * vid.height_width / 1.5) |
#define | revZ ((WDIM == 2 || hybri) ? -1 : 1) |
Functions | |
hyperpoint | hr::get_center (const vector< hyperpoint > &vh) |
EX ld | hr::zc (ld z) |
vector< hyperpoint > | hr::scaleshape (const vector< hyperpoint > &vh, ld s) |
ld | hr::get_zlevel (hyperpoint h) |
void | hr::disable (hpcshape &sh) |
hyperpoint | hr::yzspin (ld alpha, hyperpoint h) |
hyperpoint | hr::psmin (hyperpoint H) |
EX void | hr::queueball (const transmatrix &V, ld rad, color_t col, eItem what) |
This file contains the routines to convert HyperRogue's old vector graphics into 3D models.