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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Check the validity of move (checkmate rule) More...
#include "hyper.h"
Classes | |
struct | hr::stalemate1 |
Namespaces | |
hr | |
Macros | |
#define | PUREHARDCORE_LEVEL 10 |
Variables | |
EX bool | hr::hardcore = false |
EX int | hr::hardcoreAt |
EX bool | hr::canmove = true |
EX eMonster | hr::who_kills_me |
EX int | hr::lastkills |
EX vector< bool > | hr::legalmoves |
EX vector< stalemate1 > | hr::stalemate::moves |
EX bool | hr::stalemate::nextturn |
EX bool | hr::multi::checkonly = false |
EX bool | hr::multi::aftermove |
Check the validity of move (checkmate rule)
check whether monster/PC can move in the given direction