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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Debugging and cheating. More...
#include "hyper.h"
Classes | |
struct | hr::debugScreen |
Namespaces | |
hr | |
Functions | |
template<class... T> | |
void | hr::limitgen (T... args) |
EX cell * | hr::pathTowards (cell *pf, cell *pt) |
EX void | hr::describeCell (cell *c) |
eItem | hr::nextOrb () |
eItem | hr::randomTreasure () |
eItem | hr::randomTreasure2 (int cv) |
EX void | hr::cheatMoveTo (eLand l) |
EX bool | hr::applyCheat (char u, cell *c IS(NULL)) |
template<class T > | |
string | hr::dnameof2 (T x) |
template<class T > | |
string | hr::dnameof2 (T x, int p) |
template<class T > | |
void | hr::bitfield_editor (int val, T setter, string help="") |
EX void | hr::push_debug_screen () |
EX void | hr::showCheatMenu () |
EX void | hr::viewall () |
EX void | hr::modalDebug (cell *c) |
void | hr::test_distances (int max) |
EX void | hr::raiseBuggyGeneration (cell *c, const char *s) |
int | hr::read_cheat_args () |
EX void | hr::breakhere () |
Debugging and cheating.