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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Implementation of various simple flags for lands, items, monsters, and walls. More...
#include "hyper.h"
Namespaces | |
hr | |
Functions | |
const flagtype & | hr::classflag (eItem it) |
const flagtype & | hr::classflag (eWall w) |
const flagtype & | hr::classflag (eMonster m) |
const flagtype & | hr::classflag (eLand l) |
hr::MONFLAGCHECK (isAngryBird,(flag &CF_BIRD) &&!(flag &CF_FRIENDLY)) eMonster movegroup(eMonster m) | |
EX bool | hr::boatStrandable (cell *c) |
EX bool | hr::isFireOrMagma (cell *w) |
EX int | hr::mirrorcolor (bool mirrored) |
EX bool | hr::isMounted (cell *c) |
EX int | hr::itemclass (eItem it) |
EX bool | hr::isFriendly (eMonster m) |
EX bool | hr::isFriendly (cell *c) |
EX bool | hr::isFriendlyOrBug (cell *c) |
EX bool | hr::cellUnstable (cell *c) |
EX bool | hr::cellUnstableOrChasm (cell *c) |
EX eMonster | hr::elementalOf (eLand l) |
EX eItem | hr::localshardof (eLand l) |
EX int | hr::snakelevel (cell *c) |
EX eSlimegroup | hr::slimegroup (cell *c) |
EX bool | hr::isFlying (eMonster m) |
EX bool | hr::survivesChasm (eMonster m) |
EX bool | hr::ignoresPlates (eMonster m) |
EX bool | hr::isInactiveEnemy (cell *w, eMonster forwho) |
EX bool | hr::isActiveEnemy (cell *w, eMonster forwho) |
EX bool | hr::isArmedEnemy (cell *w, eMonster forwho) |
EX bool | hr::eternalFire (cell *c) |
EX bool | hr::haveRangedOrb () |
EX bool | hr::isFriendlyGhost (eMonster m) |
EX bool | hr::isGhostAether (eMonster m) |
EX bool | hr::survivesWater (eMonster m) |
EX bool | hr::survivesPoison (eMonster m, eWall p) |
EX bool | hr::isPermanentFlying (eMonster m) |
EX bool | hr::survivesFire (eMonster m) |
EX bool | hr::survivesWall (eMonster m) |
EX bool | hr::survivesThorns (eMonster m) |
EX bool | hr::survivesFall (eMonster m) |
EX bool | hr::checkOrb (eMonster m1, eItem orb) |
EX bool | hr::checkOrb2 (eMonster m1, eItem orb) |
EX bool | hr::ignoresSmell (eMonster m) |
EX bool | hr::highwall (cell *c) |
EX int | hr::chasmgraph (cell *c) |
EX bool | hr::conegraph (cell *c) |
EX eItem | hr::frog_power (eMonster m) |
EX bool | hr::hornStuns (cell *c) |
EX bool | hr::do_not_touch_this_wall (cell *c) |
EX bool | hr::is_paired (eMonster m) |
Implementation of various simple flags for lands, items, monsters, and walls.