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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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initialization, and stuff related to mobiles More...
#include "compileunits.h"
Namespaces | |
hr | |
Functions | |
EX void | hr::initAll () |
EX void | hr::finishAll () |
Variables | |
EX bool | hr::fixseed = false |
EX int | hr::startseed = 0 |
EX eLand | hr::firstland0 |
initialization, and stuff related to mobiles