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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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monster generation More...
#include "hyper.h"
Namespaces | |
hr | |
Functions | |
EX int | hr::buildIvy (cell *c, int children, int minleaf) |
EX void | hr::chasmify (cell *c) |
EX void | hr::chasmifyEarth (cell *c) |
EX void | hr::chasmifyElemental (cell *c) |
EX eMonster | hr::crossroadsMonster () |
EX eMonster | hr::wanderingCrossroadsMonster () |
EX int | hr::palaceHP () |
EX int | hr::hardness_empty () |
EX bool | hr::redtrolls (cell *c) |
EX eMonster | hr::pickTroll (cell *c) |
EX void | hr::dieTroll (cell *c, eMonster m) |
EX int | hr::reptilemax () |
bool | hr::wchance (int a, int of, int reduction=0) |
void | hr::wanderingZebra (cell *start) |
EX int | hr::getGhostTimer () |
EX int | hr::getGhostcount () |
int | hr::getSeepcount () |
EX bool | hr::canReachPlayer (cell *cf, eMonster m) |
EX bool | hr::haveOrbPower () |
EX bool | hr::haveKraken () |
EX eItem | hr::wanderingTreasure (cell *c) |
EX void | hr::wandering () |
EX void | hr::generateSnake (cell *c, int i, int snakecolor) |
Variables | |
EX int | hr::avengers |
EX int | hr::mirrorspirits |
EX int | hr::wandering_jiangshi |
EX int | hr::jiangshi_on_screen |
EX bool | hr::timerghost = true |
EX bool | hr::gen_wandering = true |
monster generation