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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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tables that the complex patterns (Emerald, Palace, Field Pattern) are based on More...
#include "hyper.h"
Namespaces | |
hr | |
Macros | |
#define | RULE(t1, s1, d, t2, s2) if(parent == t1*8+s1 && dir == d) return t2*8+s2; |
#define | RULE50(a, b, c, d, e, f, g, h) {b,c,d,e,f,g,h}, |
Variables | |
int | hr::fiftytable [480][7] |
int | hr::zebratable [12][7] |
EX int | hr::zebratable6 [28][3] |
tables that the complex patterns (Emerald, Palace, Field Pattern) are based on