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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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shapes used for the vector graphics, mostly hand-drawn (the vector data is here), some procedurally generated More...
#include "hyper.h"
Namespaces | |
hr | |
Macros | |
#define | SHADMUL (S3==4 ? 1.05 : 1.3) |
Variables | |
EX vector< long double > | hr::polydata |
shapes used for the vector graphics, mostly hand-drawn (the vector data is here), some procedurally generated