HyperRogue  11.3d
game/visualization engine based on non-Euclidean geometry
Classes | Namespaces | Functions | Variables
quit.cpp File Reference

the mission screen, and routines related to it More...

#include "hyper.h"

Classes

struct  hr::hint
 

Namespaces

 hr
 

Functions

EX bool hr::quitsaves ()
 
bool hr::needConfirmationEvenIfSaved ()
 
EX bool hr::needConfirmation ()
 
EX int hr::getgametime ()
 
EX string hr::getgametime_s (int timespent IS(getgametime()))
 
string hr::timeline ()
 
EX void hr::noaction ()
 
string hr::contstr ()
 
eLand hr::nextHyperstone ()
 
EX void hr::showMission ()
 
EX void hr::handleKeyQuit (int sym, int uni)
 
EX int hr::counthints ()
 
EX void hr::showMissionScreen ()
 

Variables

EX function< void()> hr::cancel = noaction
 
EX hint hr::hints []
 
EX int hr::hinttoshow
 

Detailed Description

the mission screen, and routines related to it