HyperRogue  11.3d
game/visualization engine based on non-Euclidean geometry
Namespaces | Functions | Variables
scores.cpp File Reference

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#include "hyper.h"

Namespaces

 hr
 

Functions

string hr::scores::csub (const string &str, int q)
 
int hr::scores::colwidth (int scoredisplay)
 
bool hr::scores::isHardcore (score *S)
 
int hr::scores::modediff (score *S)
 
string hr::scores::modedesc (score *S)
 
string hr::scores::displayfor (int scoredisplay, score *S, bool shorten=false)
 
void hr::scores::showPickScores ()
 
void hr::scores::show ()
 
void hr::scores::load ()
 

Variables

vector< score > hr::scores::scores
 
score * hr::scores::currentgame
 
int hr::scores::scorefrom = 0
 
bool hr::scores::scorerev = false
 
vector< pair< string, int > > hr::scores::pickscore_options
 
int hr::scores::curcol
 
vector< int > hr::scores::columns
 
bool hr::scores::monsterpage = false
 

Detailed Description

local highscore lists