HyperRogue  11.3d
game/visualization engine based on non-Euclidean geometry
Namespaces | Functions | Variables
sound.cpp File Reference

sound effects and music More...

#include "hyper.h"

Namespaces

 hr
 

Functions

EX eLand hr::getCurrentLandForMusic ()
 
EX void hr::playSeenSound (cell *c)
 
int hr::read_sound_args ()
 
EX void hr::playSound (cell *c, const string &fname, int vol IS(100))
 
EX void hr::resetmusic ()
 

Variables

const EX char * hr::musicfile = ""
 
EX bool hr::audio
 
EX string hr::musiclicense
 
EX string hr::musfname [landtypes]
 
EX int hr::musicvolume = 60
 
EX int hr::effvolume = 60
 

Detailed Description

sound effects and music