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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Arbitrary tilings. More...
#include "hyper.h"Classes | |
| struct | hr::arb::shape |
| struct | hr::arb::arbi_tiling |
| struct | hr::arb::hrmap_arbi |
Namespaces | |
| hr | |
Functions | |
| EX short & | hr::arb::id_of (heptagon *h) |
| bool | hr::arb::correct_index (int index, int size) |
| template<class T > | |
| bool | hr::arb::correct_index (int index, const T &v) |
| template<class T > | |
| void | hr::arb::verify_index (int index, const T &v) |
| EX void | hr::arb::load (const string &fname) |
| heptagon * | hr::arb::build_child (heptspin p, pair< int, int > adj) |
| EX hrmap * | hr::arb::new_map () |
| int | hr::arb::readArgs () |
| EX bool | hr::arb::in () |
| EX bool | hr::arb::linespattern (cell *c) |
| EX bool | hr::arb::pseudohept (cell *c) |
| EX void | hr::arb::choose () |
Arbitrary tilings.
Arbitrary tilings, defined in .tes files.
| EX short& hr::arb::id_of | ( | heptagon * | h | ) |
id of vertex in the arbitrary tiling
1.8.17