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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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special graphical effects, such as the Blizzard and arrow traps More...
#include "hyper.h"
Classes | |
struct | hr::snowball |
struct | hr::blizzardcell |
Namespaces | |
hr | |
Functions | |
EX void | hr::set_blizzard_frame (cell *c, int frameid) |
EX blizzardcell * | hr::getbcell (cell *c) |
EX void | hr::drawBlizzards () |
EX void | hr::drawArrowTraps () |
Variables | |
EX map< cell *, blizzardcell > | hr::blizzardcells |
EX vector< blizzardcell * > | hr::bcells |
int | hr::blizzard_N |
EX vector< cell * > | hr::arrowtraps |
auto | hr::ccm_blizzard |
special graphical effects, such as the Blizzard and arrow traps