HyperRogue  11.3d
game/visualization engine based on non-Euclidean geometry
Classes | Namespaces | Functions | Variables
blizzard.cpp File Reference

special graphical effects, such as the Blizzard and arrow traps More...

#include "hyper.h"

Classes

struct  hr::snowball
 
struct  hr::blizzardcell
 

Namespaces

 hr
 

Functions

EX void hr::set_blizzard_frame (cell *c, int frameid)
 
EX blizzardcell * hr::getbcell (cell *c)
 
EX void hr::drawBlizzards ()
 
EX void hr::drawArrowTraps ()
 

Variables

EX map< cell *, blizzardcell > hr::blizzardcells
 
EX vector< blizzardcell * > hr::bcells
 
int hr::blizzard_N
 
EX vector< cell * > hr::arrowtraps
 
auto hr::ccm_blizzard
 

Detailed Description

special graphical effects, such as the Blizzard and arrow traps