|
HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
|
special graphical effects, such as the Blizzard and arrow traps More...
#include "hyper.h"Classes | |
| struct | hr::snowball |
| struct | hr::blizzardcell |
Namespaces | |
| hr | |
Functions | |
| EX void | hr::set_blizzard_frame (cell *c, int frameid) |
| EX blizzardcell * | hr::getbcell (cell *c) |
| EX void | hr::drawBlizzards () |
| EX void | hr::drawArrowTraps () |
Variables | |
| EX map< cell *, blizzardcell > | hr::blizzardcells |
| EX vector< blizzardcell * > | hr::bcells |
| int | hr::blizzard_N |
| EX vector< cell * > | hr::arrowtraps |
| auto | hr::ccm_blizzard |
special graphical effects, such as the Blizzard and arrow traps
1.8.17