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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Calculation of basic, and less basic, constants in each geometry. More...
#include "hyper.h"Classes | |
| struct | hr::usershapelayer |
| struct | hr::usershape |
| struct | hr::hpcshape |
| struct | hr::floorshape |
| struct | hr::plain_floorshape |
| struct | hr::escher_floorshape |
| struct | hr::basic_textureinfo |
| struct | hr::geometry_information |
| struct | hr::geometry_information::cellrotation_t |
| struct | hr::geometry_information::gpdata_t |
Namespaces | |
| hr | |
Typedefs | |
| typedef array< hpcshape, WINGS+1 > | hr::hpcshape_animated |
Calculation of basic, and less basic, constants in each geometry.
1.8.17