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EX void | hr::glError (const char *GLcall, const char *file, const int line) |
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glvertex | hr::glhr::pointtogl (const hyperpoint &t) |
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glvertex | hr::glhr::makevertex (GLfloat x, GLfloat y, GLfloat z) |
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void | hr::glhr::display (const glmatrix &m) |
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glmatrix | hr::glhr::operator* (glmatrix m1, glmatrix m2) |
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EX glmatrix | hr::glhr::scale (ld x, ld y, ld z) |
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EX glmatrix | hr::glhr::tmtogl (const transmatrix &T) |
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EX glmatrix | hr::glhr::tmtogl_transpose (const transmatrix &T) |
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EX glmatrix | hr::glhr::tmtogl_transpose3 (const transmatrix &T) |
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EX glmatrix | hr::glhr::ortho (ld x, ld y, ld z) |
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EX glmatrix & | hr::glhr::as_glmatrix (GLfloat o[16]) |
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EX glmatrix | hr::glhr::frustum (ld x, ld y, ld vnear IS(vnear_default), ld vfar IS(vfar_default)) |
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EX glmatrix | hr::glhr::translate (ld x, ld y, ld z) |
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EX void | hr::glhr::new_projection () |
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EX void | hr::glhr::projection_multiply (const glmatrix &m) |
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EX void | hr::glhr::init () |
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EX int | hr::glhr::compileShader (int type, const string &s) |
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EX void | hr::glhr::set_index_sl (ld x) |
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EX void | hr::glhr::set_sl_iterations (int steps) |
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EX void | hr::glhr::set_solv_prec (int x, int y, int z) |
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bool | hr::glhr::operator== (const glmatrix &m1, const glmatrix &m2) |
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bool | hr::glhr::operator!= (const glmatrix &m1, const glmatrix &m2) |
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EX void | hr::glhr::set_modelview (const glmatrix &modelview) |
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EX void | hr::glhr::id_modelview () |
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EX array< GLfloat, 4 > | hr::glhr::acolor (color_t color, ld scale IS(1)) |
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EX void | hr::glhr::color2 (color_t color, ld scale IS(1)) |
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EX void | hr::glhr::colorClear (color_t color) |
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EX void | hr::glhr::full_enable (shared_ptr< GLprogram > p) |
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EX void | hr::glhr::fog_max (ld fogmax, color_t fogcolor) |
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EX void | hr::glhr::set_fogbase (ld _fogbase) |
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EX void | hr::glhr::set_ualpha (ld alpha) |
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EX hyperpoint | hr::glhr::gltopoint (const glvertex &t) |
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EX void | hr::glhr::vertices (const vector< glvertex > &v, int vshift IS(0)) |
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EX void | hr::glhr::vertices_texture (const vector< glvertex > &v, const vector< glvertex > &t, int vshift IS(0), int tshift IS(0)) |
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EX void | hr::glhr::prepare (vector< colored_vertex > &v) |
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EX void | hr::glhr::prepare (vector< textured_vertex > &v) |
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EX void | hr::glhr::prepare (vector< ct_vertex > &v) |
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EX void | hr::glhr::store_in_buffer (vector< glvertex > &v) |
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EX void | hr::glhr::set_depthtest (bool b) |
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EX void | hr::glhr::set_depthwrite (bool b) |
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EX void | hr::glhr::set_linewidth (ld lw) |
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EX void | hr::glhr::switch_to_text (const vector< glvertex > &v, const vector< glvertex > &t) |
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EX void | hr::glhr::be_nontextured () |
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EX void | hr::glhr::be_textured () |
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EX void | hr::texture_vertices (GLfloat *f, int qty, int stride IS(2)) |
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EX void | hr::oldvertices (GLfloat *f, int qty) |
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const typedef void * | hr::glhr::constvoidptr |
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EX bool | hr::glhr::noshaders = false |
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bool | hr::glhr::glew = false |
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bool | hr::glhr::current_depthtest |
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bool | hr::glhr::current_depthwrite |
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ld | hr::glhr::fogbase |
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EX constvoidptr | hr::glhr::current_vertices |
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EX constvoidptr | hr::glhr::buffered_vertices |
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EX ld | hr::glhr::current_linewidth |
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GLuint | hr::glhr::buf_current |
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GLuint | hr::glhr::buf_buffered |
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EX glmatrix | hr::glhr::id = {{{1,0,0,0}, {0,1,0,0}, {0,0,1,0}, {0,0,0,1}}} |
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constexpr ld | hr::glhr::vnear_default = 1e-3 |
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constexpr ld | hr::glhr::vfar_default = 1e9 |
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glmatrix | hr::glhr::projection |
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EX shared_ptr< GLprogram > | hr::glhr::current_glprogram = nullptr |
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EX bool | hr::glhr::debug_gl |
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EX glmatrix | hr::glhr::current_matrix |
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EX glmatrix | hr::glhr::current_modelview |
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EX glmatrix | hr::glhr::current_projection |
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EX glmatrix | hr::glhr::eyeshift |
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EX bool | hr::glhr::using_eyeshift |
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EX vector< glhr::textured_vertex > | hr::text_vertices |
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low-level OpenGL routines
If CAP_SHADER is 0, OpenGL 1.0 is used. If CAP_SHADER is 1, we are using GLSL shaders.