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int | degree () |
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cell *& | move (int d) |
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cell *& | modmove (int d) |
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cell * | cmove (int d) |
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cell * | cmodmove (int d) |
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| cell (const cell &)=delete |
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heptagon & | operator= (const cell &)=delete |
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char | type |
| our degree
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int | listindex |
| used by celllister
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heptagon * | master |
| heptagon who owns us; for 'masterless' tilings it contains coordinates instead
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connection_table< cell > | c |
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eLand | land: 8 |
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eWall | wall: 8 |
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eMonster | monst: 8 |
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eItem | item: 8 |
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eLand | barleft: 8 |
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eLand | barright: 8 |
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unsigned | ligon: 1 |
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signed | mpdist: 7 |
| minimum player distance, the smaller value, the more generated it is */
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signed | pathdist: 8 |
| distance from the target – actual meaning may change
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signed | cpdist: 8 |
| current distance to the player
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unsigned | mondir: 8 |
| which direction the monster is facing (if relevant), also used for boats
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unsigned | bardir: 8 |
| may equal NODIR (no barrier here), NOBARRIERS (barriers not allowed here), or the barrier direction
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unsigned | stuntime: 8 |
| for stunned monsters, stun time left; also used for Mutant Ivy timing
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unsigned | hitpoints: 7 |
| hitpoints left, for Palace monsters, Dragons, Krakens etc. Also reused as cpid for mirrors
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unsigned | monmirror: 1 |
| monster mirroring state for nonorientable geometries
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unsigned | landflags: 8 |
| some lands need additional flags
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union { |
int32_t landpar |
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unsigned int landpar_color |
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float heat |
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char bytes [4] |
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struct fieldinfo { |
uint16_t fieldval |
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unsigned rval: 4 |
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unsigned flowerdist: 4 |
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unsigned walldist: 4 |
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unsigned walldist2: 4 |
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} fi |
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} | LHU |
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char | wparam |
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The documentation for this struct was generated from the following file: