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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Public Member Functions | |
| void | storegame () |
| void | restoregame () |
| template<class T > | |
| void | store (T &x) |
Public Attributes | |
| eGeometry | geo |
| eVariation | var |
| eLand | specland |
| bool | active |
| vector< char > | record |
| int | index |
| int | mode |
gamedata structure, for recording the game data in memory temporarily
| eGeometry hr::gamedata::geo |
important parameters should be visible
| vector<char> hr::gamedata::record |
other properties are recorded here
1.8.17