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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Public Member Functions | |
void | storegame () |
void | restoregame () |
template<class T > | |
void | store (T &x) |
Public Attributes | |
eGeometry | geo |
eVariation | var |
eLand | specland |
bool | active |
vector< char > | record |
int | index |
int | mode |
gamedata structure, for recording the game data in memory temporarily
eGeometry hr::gamedata::geo |
important parameters should be visible
vector<char> hr::gamedata::record |
other properties are recorded here