HyperRogue  11.3d
game/visualization engine based on non-Euclidean geometry
Public Member Functions | Public Attributes | List of all members
hr::gamedata Struct Reference

Public Member Functions

void storegame ()
 
void restoregame ()
 
template<class T >
void store (T &x)
 

Public Attributes

eGeometry geo
 
eVariation var
 
eLand specland
 
bool active
 
vector< char > record
 
int index
 
int mode
 

Detailed Description

gamedata structure, for recording the game data in memory temporarily

Member Data Documentation

◆ geo

eGeometry hr::gamedata::geo

important parameters should be visible

◆ record

vector<char> hr::gamedata::record

other properties are recorded here


The documentation for this struct was generated from the following file: