|
HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
|
items, monsters, walls, lands, descriptions, etc. More...
Classes | |
| struct | hr::monstertype |
| struct | hr::genderswitch_t |
| struct | hr::itemtype |
| struct | hr::walltype |
| struct | hr::landtype |
| struct | hr::landtacinfo |
| struct | hr::geometryinfo1 |
| struct | hr::geometryinfo |
| struct | hr::modelinfo |
Namespaces | |
| hr | |
Typedefs | |
| typedef flagtype | hr::modecode_t |
Variables | |
| const char * | hr::wormdes |
| const char * | hr::cocytushelp |
| const char * | hr::tentdes |
| const char * | hr::gameboardhelp |
| const char * | hr::ivydes |
| const char * | hr::slimehelp |
| const char * | hr::gdemonhelp |
| const char * | hr::ldemonhelp |
| const char * | hr::trollhelp |
| const EX char * | hr::trollhelp2 |
| const char * | hr::trollhelpX |
| const char * | hr::camelothelp |
| const char * | hr::templehelp |
| const char * | hr::barrierhelp |
| const char * | hr::cavehelp |
| const char * | hr::vinehelp |
| const char * | hr::hvinehelp |
| const char * | hr::deadcavehelp |
| const char * | hr::foresthelp |
| const char * | hr::hivehelp |
| const char * | hr::redrockhelp |
| const char * | hr::caribbeanhelp |
| const char * | hr::cislandhelp |
| const char * | hr::redsnakedes |
| const char * | hr::minedesc |
| const char * | hr::palacedesc |
| const char * | hr::gatedesc |
| const char * | hr::princessdesc |
| const char * | hr::elemdesc |
| const char * | hr::wildwestdesc |
| const char * | hr::elecdesc |
| const char * | hr::overdesc |
| const char * | hr::cleardesc |
| const char * | hr::winddesc |
| const char * | hr::warningdesc |
| const char * | hr::hauntdesc |
| const char * | hr::bulldashdesc |
| const char * | hr::prairiedesc |
| const char * | hr::cadesc |
| const char * | hr::huntingdesc |
| const char * | hr::terradesc |
| const char * | hr::terraldesc |
| const char * | hr::arrowtrapdesc |
| const char * | hr::lavadesc |
| const char * | hr::blizzarddesc |
| const char * | hr::crystaldesc |
| const char * | hr::NODESC = "No description yet." |
| const char * | hr::NODESCYET = "No description yet." |
| const char * | hr::GENDERSWITCH = NODESC |
| const EX char * | hr::rosedesc |
| const EX char * | hr::warpdesc |
| const char * | hr::warplanddesc |
| const char * | hr::roselanddesc |
| const char * | hr::dragondesc |
| const char * | hr::tortoisedesc |
| const char * | hr::krakendesc |
| const char * | hr::halloweendesc |
| const char * | hr::reptiledesc |
| const char * | hr::naturedesc |
| const char * | hr::mirroreddesc |
| const char * | hr::tamebomberdesc |
| const char * | hr::gargdesc |
| const char * | hr::lakeDesc = "Hell has these lakes everywhere... They are shaped like evil stars, and filled with burning sulphur." |
| const char * | hr::thumpdesc = "A device that attracts sandworms and other enemies. You need to activate it." |
| const char * | hr::twdesc = "This structure will disappear after some time." |
| const char * | hr::jellydesc |
| const char * | hr::ruindesc |
| const char * | hr::rock_description |
| EX monstertype | hr::minf [motypes] |
| EX genderswitch_t | hr::genderswitch [NUM_GS] |
| EX itemtype | hr::iinf [ittypes] |
| EX walltype | hr::winf [walltypes] |
| color_t | hr::floorcolors [landtypes] |
| const EX landtype | hr::linf [landtypes] |
| EX vector< landtacinfo > | hr::land_tac |
| EX vector< eLand > | hr::randlands |
| eGeometry | hr::geometry |
| eVariation | hr::variation |
| EX geometryinfo1 | hr::giEuclid2 = { gcEuclid, 2, 2, 3, {1,1, 0,0 } } |
| EX geometryinfo1 | hr::giHyperb2 = { gcHyperbolic, 2, 2, 3, {1,1,-1,0 } } |
| EX geometryinfo1 | hr::giSphere2 = { gcSphere, 2, 2, 3, {1,1,+1,0 } } |
| EX geometryinfo1 | hr::giEuclid3 = { gcEuclid, 3, 3, 4, {1,1, 1,0 } } |
| EX geometryinfo1 | hr::giHyperb3 = { gcHyperbolic, 3, 3, 4, {1,1, 1,-1} } |
| EX geometryinfo1 | hr::giSphere3 = { gcSphere, 3, 3, 4, {1,1, 1,+1} } |
| EX geometryinfo1 | hr::giSolNIH = { gcSolNIH, 3, 3, 4, {1,1, 1,0 } } |
| EX geometryinfo1 | hr::giNil = { gcNil, 3, 3, 4, {1,1, 1,0 } } |
| EX geometryinfo1 | hr::giProduct = { gcSL2, 3, 3, 4, {1,1, 1,0 } } |
| EX geometryinfo1 | hr::giSL2 = { gcSL2, 3, 3, 4, {1,1,-1,-1} } |
| EX vector< geometryinfo > | hr::ginf |
| EX vector< modelinfo > | hr::mdinf |
| const eLand | hr::NOWALLSEP = laNone |
| const eLand | hr::NOWALLSEP_USED = laWhirlpool |
items, monsters, walls, lands, descriptions, etc.
See content.cpp for actual items, monsters, walls and lands.
1.8.17