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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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items, monsters, walls, lands, descriptions, etc. More...
Classes | |
struct | hr::monstertype |
struct | hr::genderswitch_t |
struct | hr::itemtype |
struct | hr::walltype |
struct | hr::landtype |
struct | hr::landtacinfo |
struct | hr::geometryinfo1 |
struct | hr::geometryinfo |
struct | hr::modelinfo |
Namespaces | |
hr | |
Typedefs | |
typedef flagtype | hr::modecode_t |
Variables | |
const char * | hr::wormdes |
const char * | hr::cocytushelp |
const char * | hr::tentdes |
const char * | hr::gameboardhelp |
const char * | hr::ivydes |
const char * | hr::slimehelp |
const char * | hr::gdemonhelp |
const char * | hr::ldemonhelp |
const char * | hr::trollhelp |
const EX char * | hr::trollhelp2 |
const char * | hr::trollhelpX |
const char * | hr::camelothelp |
const char * | hr::templehelp |
const char * | hr::barrierhelp |
const char * | hr::cavehelp |
const char * | hr::vinehelp |
const char * | hr::hvinehelp |
const char * | hr::deadcavehelp |
const char * | hr::foresthelp |
const char * | hr::hivehelp |
const char * | hr::redrockhelp |
const char * | hr::caribbeanhelp |
const char * | hr::cislandhelp |
const char * | hr::redsnakedes |
const char * | hr::minedesc |
const char * | hr::palacedesc |
const char * | hr::gatedesc |
const char * | hr::princessdesc |
const char * | hr::elemdesc |
const char * | hr::wildwestdesc |
const char * | hr::elecdesc |
const char * | hr::overdesc |
const char * | hr::cleardesc |
const char * | hr::winddesc |
const char * | hr::warningdesc |
const char * | hr::hauntdesc |
const char * | hr::bulldashdesc |
const char * | hr::prairiedesc |
const char * | hr::cadesc |
const char * | hr::huntingdesc |
const char * | hr::terradesc |
const char * | hr::terraldesc |
const char * | hr::arrowtrapdesc |
const char * | hr::lavadesc |
const char * | hr::blizzarddesc |
const char * | hr::crystaldesc |
const char * | hr::NODESC = "No description yet." |
const char * | hr::NODESCYET = "No description yet." |
const char * | hr::GENDERSWITCH = NODESC |
const EX char * | hr::rosedesc |
const EX char * | hr::warpdesc |
const char * | hr::warplanddesc |
const char * | hr::roselanddesc |
const char * | hr::dragondesc |
const char * | hr::tortoisedesc |
const char * | hr::krakendesc |
const char * | hr::halloweendesc |
const char * | hr::reptiledesc |
const char * | hr::naturedesc |
const char * | hr::mirroreddesc |
const char * | hr::tamebomberdesc |
const char * | hr::gargdesc |
const char * | hr::lakeDesc = "Hell has these lakes everywhere... They are shaped like evil stars, and filled with burning sulphur." |
const char * | hr::thumpdesc = "A device that attracts sandworms and other enemies. You need to activate it." |
const char * | hr::twdesc = "This structure will disappear after some time." |
const char * | hr::jellydesc |
const char * | hr::ruindesc |
const char * | hr::rock_description |
EX monstertype | hr::minf [motypes] |
EX genderswitch_t | hr::genderswitch [NUM_GS] |
EX itemtype | hr::iinf [ittypes] |
EX walltype | hr::winf [walltypes] |
color_t | hr::floorcolors [landtypes] |
const EX landtype | hr::linf [landtypes] |
EX vector< landtacinfo > | hr::land_tac |
EX vector< eLand > | hr::randlands |
eGeometry | hr::geometry |
eVariation | hr::variation |
EX geometryinfo1 | hr::giEuclid2 = { gcEuclid, 2, 2, 3, {1,1, 0,0 } } |
EX geometryinfo1 | hr::giHyperb2 = { gcHyperbolic, 2, 2, 3, {1,1,-1,0 } } |
EX geometryinfo1 | hr::giSphere2 = { gcSphere, 2, 2, 3, {1,1,+1,0 } } |
EX geometryinfo1 | hr::giEuclid3 = { gcEuclid, 3, 3, 4, {1,1, 1,0 } } |
EX geometryinfo1 | hr::giHyperb3 = { gcHyperbolic, 3, 3, 4, {1,1, 1,-1} } |
EX geometryinfo1 | hr::giSphere3 = { gcSphere, 3, 3, 4, {1,1, 1,+1} } |
EX geometryinfo1 | hr::giSolNIH = { gcSolNIH, 3, 3, 4, {1,1, 1,0 } } |
EX geometryinfo1 | hr::giNil = { gcNil, 3, 3, 4, {1,1, 1,0 } } |
EX geometryinfo1 | hr::giProduct = { gcSL2, 3, 3, 4, {1,1, 1,0 } } |
EX geometryinfo1 | hr::giSL2 = { gcSL2, 3, 3, 4, {1,1,-1,-1} } |
EX vector< geometryinfo > | hr::ginf |
EX vector< modelinfo > | hr::mdinf |
const eLand | hr::NOWALLSEP = laNone |
const eLand | hr::NOWALLSEP_USED = laWhirlpool |
items, monsters, walls, lands, descriptions, etc.
See content.cpp for actual items, monsters, walls and lands.