|
EX void | hr::shmupballs::calc () |
|
ld | hr::sqdist (hyperpoint a, hyperpoint b) |
|
eItem | hr::shmup::targetRangedOrbKey (enum orbAction a) |
|
ld | hr::shmup::fabsl (ld x) |
|
cell * | hr::shmup::findbaseAround (hyperpoint p, cell *around, int maxsteps) |
|
cell * | hr::shmup::findbaseAround (const transmatrix &H, cell *around, int maxsteps) |
|
void | hr::shmup::fix_to_2 (transmatrix &T) |
|
bool | hr::shmup::trackroute (monster *m, transmatrix goal, double spd) |
|
bool | hr::shmup::isBullet (monster *m) |
|
bool | hr::shmup::isPlayer (monster *m) |
|
bool | hr::shmup::isMonster (monster *m) |
|
void | hr::shmup::killMonster (monster *m, eMonster who_kills, int flags=0) |
|
EX void | hr::shmup::pushmonsters () |
|
EX void | hr::shmup::popmonsters () |
|
EX void | hr::shmup::degradeDemons () |
|
void | hr::shmup::awakenMimics (monster *m, cell *c2) |
|
EX void | hr::shmup::visibleFor (int t) |
|
ld | hr::shmup::bullet_velocity (eMonster t) |
|
int | hr::shmup::frontdir () |
|
void | hr::shmup::shootBullet (monster *m) |
|
EX void | hr::shmup::killThePlayer (eMonster m) |
|
monster * | hr::shmup::playerCrash (monster *who, hyperpoint where) |
|
void | hr::shmup::oceanCurrents (transmatrix &nat, monster *m, int delta) |
|
bool | hr::shmup::airCurrents (transmatrix &nat, monster *m, int delta) |
|
void | hr::shmup::roseCurrents (transmatrix &nat, monster *m, int delta) |
|
hyperpoint | hr::shmup::keytarget (int i) |
|
ld | hr::shmup::getSwordSize () |
|
ld | hr::shmup::getHornsSize () |
|
hyperpoint | hr::shmup::swordpos (int id, bool rev, double frac) |
|
hyperpoint | hr::shmup::hornpos (int id) |
|
bool | hr::shmup::swordKills (eMonster m) |
|
bool | hr::shmup::hornKills (eMonster m) |
|
EX void | hr::shmup::activateArrow (cell *c) |
|
void | hr::shmup::doTraps () |
|
bool | hr::shmup::hornStuns (eMonster m) |
|
bool | hr::shmup::noncrashable (monster *m, monster *by) |
|
void | hr::shmup::movePlayer (monster *m, int delta) |
|
EX monster * | hr::shmup::getPlayer () |
|
void | hr::shmup::virtualize (monster *m) |
|
bool | hr::shmup::reflectmatrix (transmatrix &M, cell *c1, cell *c2, bool onlypos) |
|
EX int | hr::shmup::reflect (cell *&c2, cell *&mbase, transmatrix &nat) |
|
void | hr::shmup::moveMimic (monster *m) |
|
bool | hr::shmup::isPlayerOrImage (eMonster m) |
|
monster * | hr::shmup::parentOrSelf (monster *m) |
|
EX bool | hr::shmup::verifyTeleport () |
|
void | hr::shmup::destroyMimics () |
|
EX void | hr::shmup::teleported () |
|
void | hr::shmup::shoot (eItem it, monster *m) |
|
EX eItem | hr::shmup::targetRangedOrb (orbAction a) |
|
int | hr::shmup::speedfactor () |
|
int | hr::shmup::bulletdir () |
|
hyperpoint | hr::shmup::fronttangent (ld x) |
|
ld | hr::shmup::collision_distance (monster *bullet, monster *target) |
|
void | hr::shmup::spawn_asteroids (monster *bullet, monster *target) |
|
EX int | hr::shmup::protect_pid (int i) |
|
void | hr::shmup::moveBullet (monster *m, int delta) |
|
bool | hr::shmup::closer (monster *m1, monster *m2) |
|
EX bool | hr::shmup::dragonbreath (cell *dragon) |
|
void | hr::shmup::moveMonster (monster *m, int delta) |
|
void | hr::shmup::activateMonstersAt (cell *c) |
|
EX void | hr::shmup::fixStorage () |
|
EX void | hr::shmup::turn (int delta) |
|
EX void | hr::shmup::recall () |
|
EX void | hr::shmup::init () |
|
EX bool | hr::shmup::boatAt (cell *c) |
|
EX void | hr::shmup::clearMonsters () |
|
EX void | hr::shmup::clearMemory () |
|
void | hr::shmup::gamedata (hr::gamedata *gd) |
|
EX cell * | hr::shmup::playerpos (int i) |
|
EX bool | hr::shmup::playerInBoat (int i) |
|
EX void | hr::shmup::destroyBoats (cell *c) |
|
EX void | hr::shmup::virtualRebase (shmup::monster *m) |
|
EX void | hr::shmup::addShmupHelp (string &out) |
|
EX void | hr::shmup::switch_shmup () |
|
|
EX int | hr::shmupballs::xmove |
|
EX int | hr::shmupballs::xfire |
|
EX int | hr::shmupballs::yb |
|
EX int | hr::shmupballs::rad |
|
eItem | hr::shmup::keyresult [MAXPLAYER] |
|
EX bool | hr::shmup::on = false |
|
EX bool | hr::shmup::delayed_safety = false |
|
bool | hr::shmup::lastdead = false |
|
EX multimap< cell *, monster * > | hr::shmup::monstersAt |
|
vector< monster * > | hr::shmup::active |
|
vector< monster * > | hr::shmup::nonvirtual |
|
vector< monster * > | hr::shmup::additional |
|
EX monster * | hr::shmup::pc [MAXPLAYER] |
|
EX monster * | hr::shmup::mousetarget |
|
EX monster * | hr::shmup::lmousetarget |
|
EX int | hr::shmup::curtime |
|
EX int | hr::shmup::nextmove |
|
EX int | hr::shmup::nextdragon |
|
EX hookset< bool(shmup::monster *)> * | hr::shmup::hooks_kill |
|
EX double | hr::shmup::playerturn [MAXPLAYER] |
|
EX double | hr::shmup::playergo [MAXPLAYER] |
|
EX double | hr::shmup::playerstrafe [MAXPLAYER] |
|
EX double | hr::shmup::playerturny [MAXPLAYER] |
|
EX double | hr::shmup::playergoturn [MAXPLAYER] |
|
EX double | hr::shmup::godir [MAXPLAYER] |
|
EX transmatrix | hr::shmup::playersmallspin [MAXPLAYER] |
|
bool | hr::shmup::playerfire [MAXPLAYER] |
|
int | hr::shmup::visibleAt |
|
EX transmatrix | hr::shmup::swordmatrix [MAXPLAYER] |
|
double | hr::shmup::igospan [IGO+1] |
|
queue< pair< int, cell * > > | hr::shmup::traplist |
|
queue< pair< int, cell * > > | hr::shmup::firetraplist |
|
monster | hr::shmup::arrowtrap_fakeparent |
|
int | hr::shmup::bulltime [MAXPLAYER] |
|
hyperpoint | hr::shmup::closerTo |
|
EX hookset< bool(int)> * | hr::shmup::hooks_turn |
|
EX hookset< bool(const transmatrix &, cell *, shmup::monster *)> * | hr::shmup::hooks_draw |
|
EX hookset< bool(shmup::monster *, string &)> * | hr::shmup::hooks_describe |
|
auto | hr::shmup::hooks |
|
auto | hr::shmup::hooksw |
|