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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Public Member Functions | |
void | store () |
void | findpat () |
cell * | findbase (const transmatrix &T, int maxsteps) |
void | rebasePat (const transmatrix &new_pat, cell *tgt) |
Public Attributes | |
eMonster | type |
cell * | base |
cell * | torigin |
transmatrix | at |
transmatrix | pat |
transmatrix | ori |
eMonster | stk |
bool | dead |
bool | notpushed |
bool | inBoat |
bool | no_targetting |
monster * | parent |
eMonster | parenttype |
int | nextshot |
int | pid |
int | hitpoints |
int | stunoff |
int | blowoff |
double | swordangle |
double | vel |
double | footphase |
bool | isVirtual |
hyperpoint | inertia |
transmatrix hr::shmup::monster::ori |
orientation for the product geometry