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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Public Member Functions | |
| void | store () |
| void | findpat () |
| cell * | findbase (const transmatrix &T, int maxsteps) |
| void | rebasePat (const transmatrix &new_pat, cell *tgt) |
Public Attributes | |
| eMonster | type |
| cell * | base |
| cell * | torigin |
| transmatrix | at |
| transmatrix | pat |
| transmatrix | ori |
| eMonster | stk |
| bool | dead |
| bool | notpushed |
| bool | inBoat |
| bool | no_targetting |
| monster * | parent |
| eMonster | parenttype |
| int | nextshot |
| int | pid |
| int | hitpoints |
| int | stunoff |
| int | blowoff |
| double | swordangle |
| double | vel |
| double | footphase |
| bool | isVirtual |
| hyperpoint | inertia |
| transmatrix hr::shmup::monster::ori |
orientation for the product geometry
1.8.17