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| raycaster (string vsh, string fsh) |
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| GLprogram (string vsh, string fsh) |
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GLint | uStart |
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GLint | uStartid |
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GLint | uM |
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GLint | uLength |
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GLint | uFovX |
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GLint | uFovY |
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GLint | uIPD |
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GLint | uShift |
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GLint | uWallstart |
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GLint | uWallX |
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GLint | uWallY |
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GLint | tConnections |
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GLint | tWallcolor |
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GLint | tTextureMap |
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GLint | uBinaryWidth |
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GLint | uPLevel |
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GLint | uLP |
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GLint | uStraighten |
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GLint | uReflectX |
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GLint | uReflectY |
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GLint | uLinearSightRange |
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GLint | uExpStart |
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GLint | uExpDecay |
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GLint | uBLevel |
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GLint | uPosX |
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GLint | uPosY |
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GLuint | _program |
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GLuint | vertShader |
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GLuint | fragShader |
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GLint | uFog |
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GLint | uFogColor |
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GLint | uColor |
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GLint | tTexture |
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GLint | tInvExpTable |
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GLint | uMV |
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GLint | uProjection |
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GLint | uAlpha |
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GLint | uFogBase |
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GLint | uPP |
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GLint | uPRECX |
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GLint | uPRECY |
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GLint | uPRECZ |
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GLint | uIndexSL |
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GLint | uIterations |
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GLint | uLevelLines |
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flagtype | shader_flags |
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string | _vsh |
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string | _fsh |
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The documentation for this struct was generated from the following file: