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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Public Member Functions | |
void | use_as_texture () |
void | make_surface () |
SDL_Surface * | render () |
renderbuffer (int x, int y, bool gl) | |
void | enable () |
void | clear (color_t col) |
Public Attributes | |
bool | valid |
int | x |
int | y |
int | tx |
int | ty |
GLuint | FramebufferName |
GLuint | renderedTexture |
GLuint | depth_stencil_rb |
Uint32 * | expanded_data |
SDL_Surface * | srf |