HyperRogue  11.3d
game/visualization engine based on non-Euclidean geometry
Public Member Functions | Public Attributes | List of all members
hr::renderbuffer Struct Reference

Public Member Functions

void use_as_texture ()
 
void make_surface ()
 
SDL_Surface * render ()
 
 renderbuffer (int x, int y, bool gl)
 
void enable ()
 
void clear (color_t col)
 

Public Attributes

bool valid
 
int x
 
int y
 
int tx
 
int ty
 
GLuint FramebufferName
 
GLuint renderedTexture
 
GLuint depth_stencil_rb
 
Uint32 * expanded_data
 
SDL_Surface * srf
 

The documentation for this struct was generated from the following file: