![]() |
HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
|
drawing screens to buffers More...
#include "hyper.h"
Classes | |
struct | hr::renderbuffer |
struct | hr::resetbuffer |
Namespaces | |
hr | |
Variables | |
EX int | hr::current_rbuffer = -1 |
drawing screens to buffers
This file implements the 'renderbuffer', which is an object that can be used to draw a HyperRogue screen into, and then either used as a OpenGL texture (e.g. in the Hypersian Rug mode), or saved.