HyperRogue  11.3d
game/visualization engine based on non-Euclidean geometry
Classes | Namespaces | Variables
renderbuffer.cpp File Reference

drawing screens to buffers More...

#include "hyper.h"

Classes

struct  hr::renderbuffer
 
struct  hr::resetbuffer
 

Namespaces

 hr
 

Variables

EX int hr::current_rbuffer = -1
 

Detailed Description

drawing screens to buffers

This file implements the 'renderbuffer', which is an object that can be used to draw a HyperRogue screen into, and then either used as a OpenGL texture (e.g. in the Hypersian Rug mode), or saved.