HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
hr
resetbuffer
Public Member Functions
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Public Attributes
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List of all members
hr::resetbuffer Struct Reference
Public Member Functions
void
reset
()
Public Attributes
GLint
drawFboId
GLint
readFboId
SDL_Surface *
sreset
The documentation for this struct was generated from the following file:
renderbuffer.cpp
Generated by
1.8.17