HyperRogue  11.3d
game/visualization engine based on non-Euclidean geometry
Public Member Functions | Public Attributes | List of all members
hr::resetbuffer Struct Reference

Public Member Functions

void reset ()
 

Public Attributes

GLint drawFboId
 
GLint readFboId
 
SDL_Surface * sreset
 

The documentation for this struct was generated from the following file: