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typedef tuple< eGeometry, eVariation, char, int, eModel, ld, ld > | texture_parameters |
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int | recolor (color_t col) |
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bool | apply (cell *c, const transmatrix &V, color_t col) |
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void | mark_triangles () |
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void | clear_texture_map () |
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void | perform_mapping () |
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void | mapTextureTriangle (textureinfo &mi, const array< hyperpoint, 3 > &v, const array< hyperpoint, 3 > &tv, int splits) |
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void | mapTextureTriangle (textureinfo &mi, const array< hyperpoint, 3 > &v, const array< hyperpoint, 3 > &tv) |
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void | mapTexture2 (textureinfo &mi) |
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void | finish_mapping () |
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void | true_remap () |
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void | remap () |
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hyperpoint | texture_coordinates (hyperpoint) |
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void | drawRawTexture () |
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void | saveFullTexture (string tn) |
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bool | save () |
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bool | load () |
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string | texturename |
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string | configname |
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color_t | paint_color |
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eTextureState | tstate |
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eTextureState | tstate_max |
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transmatrix | itt |
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color_t | grid_color |
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color_t | mesh_color |
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color_t | master_color |
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color_t | slave_color |
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int | color_alpha |
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int | gsplits |
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texture_parameters | orig_texture_parameters |
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map< int, textureinfo > | texture_map |
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map< int, textureinfo > | texture_map_orig |
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set< cell * > | models |
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basic_textureinfo | tinf3 |
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bool | texture_tuned |
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string | texture_tuner |
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vector< hyperpoint * > | tuned_vertices |
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bool | correctly_mapped |
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texture_data | data |
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The documentation for this struct was generated from the following file: