|
EX bool | hr::in_wallopt () |
|
EX bool | hr::in_perspective () |
|
EX bool | hr::hide_player () |
|
EX ld | hr::ptick (int period, ld phase IS(0)) |
|
EX ld | hr::fractick (int period, ld phase IS(0)) |
|
EX ld | hr::sintick (int period, ld phase IS(0)) |
|
EX transmatrix | hr::spintick (int period, ld phase IS(0)) |
|
EX bool | hr::doHighlight () |
|
ld | hr::spina (cell *c, int dir) |
|
EX int | hr::cloakcolor (int rtr) |
|
int | hr::firegradient (double p) |
|
EX int | hr::firecolor (int phase IS(0), int mul IS(1)) |
|
EX int | hr::watercolor (int phase) |
|
EX int | hr::aircolor (int phase) |
|
EX int | hr::fghostcolor (cell *c) |
|
EX int | hr::weakfirecolor (int phase) |
|
color_t | hr::fc (int ph, color_t col, int z) |
|
EX void | hr::drawLightning () |
|
EX void | hr::drawSafety () |
|
void | hr::drawShield (const transmatrix &V, eItem it) |
|
void | hr::drawSpeed (const transmatrix &V) |
|
void | hr::drawSafety (const transmatrix &V, int ct) |
|
void | hr::drawFlash (const transmatrix &V) |
|
EX ld | hr::cheilevel (ld v) |
|
EX transmatrix | hr::chei (const transmatrix V, int a, int b) |
|
void | hr::drawLove (const transmatrix &V, int hdir) |
|
void | hr::drawWinter (const transmatrix &V, ld hdir) |
|
void | hr::drawLightning (const transmatrix &V) |
|
EX void | hr::drawPlayerEffects (const transmatrix &V, cell *c, bool onplayer) |
|
void | hr::drawStunStars (const transmatrix &V, int t) |
|
void | hr::tortoise::draw (const transmatrix &V, int bits, int small, int stuntime) |
|
EX int | hr::tortoise::getMatchColor (int bits) |
|
double | hr::footfun (double d) |
|
void | hr::animallegs (const transmatrix &V, eMonster mo, color_t col, double footphase) |
|
EX void | hr::ShadowV (const transmatrix &V, const hpcshape &bp, PPR prio IS(PPR::MONSTER_SHADOW)) |
|
transmatrix | hr::otherbodyparts (const transmatrix &V, color_t col, eMonster who, double footphase) |
|
EX bool | hr::drawstar (cell *c) |
|
EX bool | hr::drawing_usershape_on (cell *c, mapeditor::eShapegroup sg) |
|
EX color_t | hr::kind_outline (eItem it) |
|
EX transmatrix | hr::face_the_player (const transmatrix V) |
|
EX hpcshape & | hr::orbshape (eOrbshape s) |
|
EX color_t | hr::orb_auxiliary_color (eItem it) |
|
EX bool | hr::drawItemType (eItem it, cell *c, const transmatrix &V, color_t icol, int pticks, bool hidden) |
|
void | hr::humanoid_eyes (const transmatrix &V, color_t ecol, color_t hcol=skincolor) |
|
EX void | hr::drawTerraWarrior (const transmatrix &V, int t, int hp, double footphase) |
|
EX void | hr::drawPlayer (eMonster m, cell *where, const transmatrix &V, color_t col, double footphase, bool stop IS(false)) |
|
EX int | hr::wingphase (int period, int phase IS(0)) |
|
transmatrix | hr::wingmatrix (int period, int phase=0) |
|
void | hr::drawMimic (eMonster m, cell *where, const transmatrix &V, color_t col, double footphase) |
|
EX bool | hr::drawMonsterType (eMonster m, cell *where, const transmatrix &V1, color_t col, double footphase, color_t asciicol) |
|
bool | hr::drawMonsterTypeDH (eMonster m, cell *where, const transmatrix &V, color_t col, bool dh, ld footphase, color_t asciicol) |
|
EX bool | hr::applyAnimation (cell *c, transmatrix &V, double &footphase, int layer) |
|
double | hr::chainAngle (cell *c, transmatrix &V, cell *c2, double dft, const transmatrix &Vwhere) |
|
bool | hr::chainAnimation (cell *c, cell *c2, transmatrix &V, const transmatrix &Vwhere, ld &length) |
|
EX int | hr::cellcolor (cell *c) |
|
int | hr::taildist (cell *c) |
|
void | hr::add_segment (int d, const function< void()> &s) |
|
void | hr::drawWormSegments () |
|
EX bool | hr::drawMonster (const transmatrix &Vparam, int ct, cell *c, color_t col, color_t asciicol) |
|
EX int | hr::haveaura () |
|
EX void | hr::clearaura () |
|
void | hr::apply_joukowsky_aura (hyperpoint &h) |
|
EX void | hr::addauraspecial (hyperpoint h, color_t col, int dir) |
|
EX void | hr::addaura (hyperpoint h, color_t col, int fd) |
|
void | hr::sumaura (int v) |
|
void | hr::drawaura () |
|
bool | hr::bugsNearby (cell *c, int dist=2) |
|
EX int | hr::countMinesAround (cell *c) |
|
EX transmatrix | hr::applyPatterndir (cell *c, const patterns::patterninfo &si) |
|
EX transmatrix | hr::applyDowndir (cell *c, const cellfunction &cf) |
|
void | hr::draw_movement_arrows (cell *c, const transmatrix &V, int df) |
|
EX int | hr::celldistAltPlus (cell *c) |
|
bool | hr::drawstaratvec (double dx, double dy) |
|
EX color_t | hr::reptilecolor (cell *c) |
|
ld | hr::wavefun (ld x) |
|
EX void | hr::init_floorcolors () |
|
EX color_t | hr::magma_color (int id) |
|
bool | hr::noAdjacentChasms (cell *c) |
|
EX bool | hr::has_nice_dual () |
|
EX bool | hr::is_nice_dual (cell *c) |
|
EX bool | hr::use_swapped_duals () |
|
EX void | hr::floorShadow (cell *c, const transmatrix &V, color_t col) |
|
EX bool | hr::use_warp_graphics () |
|
EX void | hr::escherSidewall (cell *c, int sidepar, const transmatrix &V, color_t col) |
|
EX bool | hr::placeSidewall (cell *c, int i, int sidepar, const transmatrix &V, color_t col) |
|
bool | hr::openorsafe (cell *c) |
|
EX int | hr::gridcolor (cell *c1, cell *c2) |
|
EX void | hr::pushdown (cell *c, int &q, const transmatrix &V, double down, bool rezoom, bool repriority) |
|
EX int | hr::shallow (cell *c) |
|
bool | hr::allemptynear (cell *c) |
|
EX int | hr::getfd (cell *c) |
|
EX int | hr::colorhash (color_t i) |
|
EX bool | hr::isWall3 (cell *c, color_t &wcol) |
|
EX bool | hr::isWall3 (cell *c) |
|
EX bool | hr::isSulphuric (eWall w) |
|
color_t | hr::lcolor (cell *c) |
|
EX color_t | hr::transcolor (cell *c, cell *c2, color_t wcol) |
|
EX int | hr::get_darkval (cell *c, int d) |
|
EX ld | hr::mousedist (transmatrix T) |
|
void | hr::make_clipping_planes () |
|
EX void | hr::gridline (const transmatrix &V1, const hyperpoint h1, const transmatrix &V2, const hyperpoint h2, color_t col, int prec) |
|
EX void | hr::gridline (const transmatrix &V, const hyperpoint h1, const hyperpoint h2, color_t col, int prec) |
|
EX int | hr::wall_offset (cell *c) |
|
EX void | hr::queue_transparent_wall (const transmatrix &V, hpcshape &sh, color_t color) |
|
EX int | hr::ceiling_category (cell *c) |
|
EX void | hr::set_detail_level (const transmatrix &V) |
|
EX void | hr::drawBubble (cell *c, color_t col, string s, ld size) |
|
EX void | hr::drawFlash (cell *c) |
|
EX void | hr::drawBigFlash (cell *c) |
|
EX void | hr::drawParticleSpeed (cell *c, color_t col, int speed) |
|
EX void | hr::drawParticle (cell *c, color_t col, int maxspeed IS(100)) |
|
EX void | hr::drawDirectionalParticle (cell *c, int dir, color_t col, int maxspeed IS(100)) |
|
EX void | hr::drawParticles (cell *c, color_t col, int qty, int maxspeed IS(100)) |
|
EX void | hr::drawFireParticles (cell *c, int qty, int maxspeed IS(100)) |
|
EX void | hr::fallingFloorAnimation (cell *c, eWall w IS(waNone), eMonster m IS(moNone)) |
|
EX void | hr::fallingMonsterAnimation (cell *c, eMonster m, int id IS(multi::cpid)) |
|
EX void | hr::queuecircleat1 (cell *c, const transmatrix &V, double rad, color_t col) |
|
EX void | hr::queuecircleat (cell *c, double rad, color_t col) |
|
EX cell * | hr::forwardcell () |
|
EX void | hr::drawMarkers () |
|
void | hr::drawFlashes () |
|
EX void | hr::draw_flash (struct flashdata &f, const transmatrix &V, bool &kill) |
|
EX bool | hr::allowIncreasedSight () |
|
EX bool | hr::allowChangeRange () |
|
EX ld | hr::wall_radar (cell *c, transmatrix T, transmatrix LPe, ld max) |
|
EX void | hr::make_actual_view () |
|
EX transmatrix | hr::cview () |
|
EX void | hr::precise_mouseover () |
|
EX void | hr::drawthemap () |
|
EX void | hr::drawmovestar (double dx, double dy) |
|
EX void | hr::calcparam () |
|
EX void | hr::drawfullmap () |
|
EX void | hr::gamescreen (int _darken) |
|
EX void | hr::normalscreen () |
|
template<class T > |
void | hr::pushScreen (const T &x) |
|
void | hr::popScreen () |
|
void | hr::popScreenAll () |
|
EX cfunction | hr::current_screen_cfunction () |
|
EX void | hr::drawscreen () |
|
EX void | hr::restartGraph () |
|
EX void | hr::clearAnimations () |
|
EX int | hr::revhint (cell *c, int hint) |
|
EX transmatrix | hr::adj (const movei &m) |
|
EX transmatrix | hr::iadj (const movei &m) |
|
EX void | hr::animateMovement (const movei &m, int layer) |
|
EX void | hr::animateAttack (const movei &m, int layer) |
|
EX void | hr::indAnimateMovement (const movei &m, int layer) |
|
EX void | hr::commitAnimations (int layer) |
|
EX void | hr::drawBug (const cellwalker &cw, color_t col) |
|
EX bool | hr::inscreenrange (cell *c) |
|