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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Public Member Functions | |
void | draw () override |
transmatrix | relative_matrix (heptagon *h2, heptagon *h1, const hyperpoint &hint) override |
transmatrix | relative_matrix (cell *c2, cell *c1, const hyperpoint &hint) override |
heptagon * | create_step (heptagon *h, int direction) override |
transmatrix | adj (cell *c, int d) override |
transmatrix | adj (heptagon *h, int d) override |
ld | spin_angle (cell *c, int d) override |
double | spacedist (cell *c, int i) override |
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virtual heptagon * | getOrigin () |
virtual cell * | gamestart () |
virtual vector< cell * > & | allcells () |
virtual void | verify () |
virtual void | link_alt (const cellwalker &hs) |
virtual void | generateAlts (heptagon *h, int levs=default_levs(), bool link_cdata=true) |
heptagon * | may_create_step (heptagon *h, int direction) |
struct transmatrix | iadj (cell *c, int i) |
transmatrix | iadj (heptagon *h, int d) |
virtual vector< hyperpoint > | get_vertices (cell *) |
virtual void | virtualRebase (heptagon *&base, transmatrix &at) |
virtual transmatrix | spin_to (cell *c, int d, ld bonus=0) |
virtual transmatrix | spin_from (cell *c, int d, ld bonus=0) |
Additional Inherited Members | |
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static constexpr ld | SPIN_NOT_AVAILABLE = 1e5 |
hrmaps which are based on regular non-Euclidean 2D tilings, possibly quotient
Operators can be applied to these maps. Liskov substitution warning: maps which produce both tiling like above and 3D tilings (e.g. Euclidean and Crystal) also inherit from hrmap_standard