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HyperRogue
11.3d
game/visualization engine based on non-Euclidean geometry
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Binary tilings in 2D and 3D. More...
#include "hyper.h"
Classes | |
struct | hr::bt::hrmap_binary |
struct | hr::bt::hrmap_alternate_binary |
Namespaces | |
hr | |
Enumerations | |
enum | bindir { bd_right = 0, bd_up_right = 1, bd_up = 2, bd_up_left = 3, bd_left = 4, bd_down = 5, bd_down_left = 5, bd_down_right = 6 } |
Functions | |
EX bool | hr::bt::in () |
EX int | hr::bt::type_of (heptagon *h) |
EX int | hr::bt::mapside (heptagon *h) |
EX heptagon * | hr::bt::path (heptagon *h, int d, int d1, std::initializer_list< int > p) |
EX heptagon * | hr::bt::pathc (heptagon *h, int d, int d1, std::vector< std::initializer_list< int >> p) |
EX void | hr::bt::make_binary_lands (heptagon *parent, heptagon *h) |
EX heptagon * | hr::bt::build (heptagon *parent, int d, int d1, int t, int side, int delta) |
EX heptagon * | hr::bt::build3 (heptagon *parent, int d, int d1, int delta) |
EX hrmap * | hr::bt::new_map () |
EX hrmap * | hr::bt::new_alt_map (heptagon *o) |
EX bool | hr::bt::use_direct_for (int dir) |
EX ld | hr::bt::expansion () |
EX int | hr::bt::updir () |
EX int | hr::bt::dirs_outer () |
EX int | hr::bt::dirs_inner () |
EX void | hr::bt::build_tmatrix () |
EX void | hr::bt::queuecube (const transmatrix &V, ld size, color_t linecolor, color_t facecolor) |
EX transmatrix | hr::bt::parabolic (ld u) |
EX transmatrix | hr::bt::parabolic3 (ld y, ld z) |
EX ld | hr::bt::horo_level (hyperpoint h) |
EX hyperpoint | hr::bt::deparabolic3 (hyperpoint h) |
EX bool | hr::bt::pseudohept (cell *c) |
EX pair< gp::loc, gp::loc > | hr::bt::gpvalue (heptagon *h) |
EX int | hr::bt::tridist (gp::loc v) |
EX int | hr::bt::equalize (heptagon *&c1, heptagon *&c2) |
EX int | hr::bt::celldistance3_tri (heptagon *c1, heptagon *c2) |
EX int | hr::bt::celldistance3_rec (heptagon *c1, heptagon *c2) |
EX int | hr::bt::celldistance3_square (heptagon *c1, heptagon *c2) |
EX int | hr::bt::celldistance3_hex (heptagon *c1, heptagon *c2) |
EX int | hr::bt::celldistance3_approx (heptagon *c1, heptagon *c2) |
EX int | hr::bt::celldistance3 (heptagon *c1, heptagon *c2) |
EX int | hr::bt::celldistance3 (cell *c1, cell *c2) |
EX hyperpoint | hr::bt::get_horopoint (ld y, ld x) |
EX hyperpoint | hr::bt::get_horopoint (hyperpoint h) |
EX hyperpoint | hr::bt::get_corner_horo_coordinates (cell *c, int i) |
Binary tilings in 2D and 3D.
EX bool hr::bt::in | ( | ) |
note: nihsolv and kd3 tilings return bt::in(). They are defined elsewhere, although some of bt:: functions are used for them
auto hr::bt::bt_config |
auto hr::bt::hooksw |