|
void | addaura () |
|
void | setcolors () |
|
void | tune_colors () |
|
int | getSnakelevColor (int i, int last) |
|
void | draw_wall () |
|
void | draw_boat () |
|
void | draw_grid () |
|
void | draw_ceiling () |
|
void | draw_halfvine () |
|
void | draw_mirrorwall () |
|
bool | set_randompattern_floor () |
|
void | draw_features () |
|
void | draw_features_and_walls_3d () |
|
void | check_rotations () |
|
void | drawcell_in_radar () |
|
void | bookkeeping () |
|
void | draw_cellstat () |
|
void | draw_wall_full () |
|
void | draw_item_full () |
|
void | draw_monster_full () |
|
void | add_map_effects () |
|
void | draw () |
|
bool | cell_clipped () |
|
void | draw_fallanims () |
|
bool | draw_shmup_monster () |
|
void | draw_gravity_particles () |
|
void | set_land_floor (const transmatrix &Vf) |
|
void | set_towerfloor (const cellfunction &cf=coastvalEdge) |
|
void | set_zebrafloor () |
|
void | set_maywarp_floor () |
|
void | set_reptile_floor (const transmatrix &V, color_t col, bool nodetails=false) |
|
void | set_emeraldfloor () |
|
void | shmup_gravity_floor () |
|
void | draw_reptile (color_t col) |
|
void | radar_grid () |
|
void | do_viewdist () |
|
|
cell * | c |
|
transmatrix | V |
|
color_t | fcol |
|
color_t | wcol |
|
color_t | asciicol |
|
color_t | aura_color |
|
int | fd |
|
int | chasmg |
|
int | ct6 |
|
bool | error |
|
bool | onradar |
|
char | asciichar |
|
transmatrix | Vboat |
|
transmatrix | Vd |
|
int | sl |
|
color_t | asciiborder |
|
color_t | asciicol1 |
|
char | asciichar1 |
|
◆ draw_cellstat()
void hr::celldrawer::draw_cellstat |
( |
| ) |
|
Display text statistics about the cell (distances in viewdists mode, pattern codes, etc.). may also change the colors provided in
The documentation for this struct was generated from the following files: